DriftNo on Steam
The browser app finds and fixes stick drift. The Steam app is for the other half of the problem: using your tuned controller inside games on Windows, with per-game profiles and deeper Xbox calibration than a browser can reach. £24.99 once, no subscription.
The Steam app is in development. The web app is available now.
What Steam adds
Apply in games
Deadzones and curves take effect in supported games on Windows rather than only in a preview.
Per-game profiles
Different tuning for a shooter and a racing game, switched for you.
Deeper Xbox support
Calibration paths Windows does not expose to a browser.
Web versus Steam
| Capability | Web app | Steam app |
|---|---|---|
| Stick drift test and Health Score | Yes | Yes |
| Quick Fix and Before/After | Yes | Yes |
| PlayStation centre and range written to the pad | Yes, over USB | Yes |
| Xbox deeper calibration | Limited | Target of the Steam app |
| Tuning applied inside games | No - preview only | Yes, on Windows |
| Per-game profiles | No | Yes |
Which one do you need?
If your controller is drifting and you want it fixed, start on the web - it is free and it covers the diagnosis, the calibration and Before/After. If your controller is healthy and you want to shape how it feels in specific games on Windows, that is the Steam app.
FAQ
What is the difference between Premium and DriftNo on Steam?
Premium (£14.99 once) is browser memory: named profiles, history, Auto Optimise and a session report saved in this browser. DriftNo on Steam (£24.99 once, coming) is about using your tuning inside games on Windows, with per-game profiles. Both are one-off payments and neither is a subscription.
Will deadzone changes apply inside my games?
Not from the browser. On the web, deadzone adjustments are a live preview so you can see and feel the shape of the correction. Applying tuning in games on Windows is what DriftNo on Steam is for.
Does it work with Xbox controllers in the browser?
Testing, Health Score and deadzone preview work. Deeper calibration on Xbox pads is limited in the browser because Windows does not expose the same write paths - that is what DriftNo on Steam is being built for. We mark this honestly on every controller page.
Fix it on the web first
The free web path covers testing, calibration and Before/After today.